Game collections often includes things like new concept art, music players for the games, or just something to make it feel special as a collection and not just three separate releases bundled together rather than being sold separately. Where annoyance of this style setup turns into major disappointment is with how the game is lacking any sort of bonus content to make it truly feel like a Master Collection. Each of the games have their own native hiccups as part of the original code that can’t really be fixed, like the still questionable camera at times, but they overall do run pretty well. The games also run at 60fps and it really makes everything feel very fluid, which is very important in a game like this. While the games weren’t completely remade or anything, the visuals were definitely touched up and look quite good in a 4K resolution. There has been a lot of concern about the visuals and performance of the Ninja Gaiden: Master Collection, largely because of the usage of the two PS Vita Sigma games, but the good news is that the collection itself looks and runs great. Being shorter may not be such a bad thing though, as those wanting to complete the full Ninja Gaiden: Master Collection won’t have to play it for quite as long compared to the first two games. This is a mix of the overall structure of the game, the difficulty, and just the streamlining of the entire experience. The shortness of the game also factors into this, with it taking half or less the time to beat than the other two. Team Ninja seemed to try and make things way too easy this time around for some reason, which still is the case in this latest release. Ninja Gaiden 3: Razor’s Edge thankfully fixes some of the major gameplay problems that were present in the base game, but there’s still something missing compared to the first two games. It feels like Team Ninja tried to streamline parts of the experience in the sequel, which definitely serve as some great qualify of life improvements. In the first game, these would go to your item bag and require you to activate them to use. This can be seen as both a good thing or a bad thing depending on the player, as it does make the game a little easier, but also less frustrating as well.Īnother change in Ninja Gaiden 2 is that items like Life of the Thousand Gods are automatically used as soon as you find them in a chest. This often made it worth having multiple save files just in case, while here you do not even have that option. This was not the case in the first game, which could makes things very challenging if you saved with minimal health and struggled to advance from that point forward. However, the big change here that does make things a bit easier is that interacting with one of these many statues in the game also heals you. Like the first game, Ninja Gaiden 2 has Save Statues that you can use to save throughout the game. Sigma 2 made the decision to limit the overall number of enemies and increase the health of the ones remaining compared to the original Ninja Gaiden II, which makes it feel a little more lined up with the first Ninja Gaiden’s style overall. The gameplay is mostly the same and the game itself handles about the same here as well, but the story itself feels like a bit of downgrade as Ryu tries to stop the resurrection of the ancient Archfiend. Ninja Gaiden 2 Sigma is the next game in the collection, which doesn’t feel like a drastic departure from the first. There are a few spots in the game that are pretty arduous and can be a pain to go through again if you die before saving though. Sigma itself does add additional Save Statues from the original, so that does help and won’t have you backtracking too much if you happen to die. Saving in Ninja Gaiden Sigma may also feel a bit dated as well, with Save Statues found in the game and no sort of auto-save. This is where the game can feel dated though, as the controls aren’t quite as tight as some modern games and will take some getting used to when playing. Your moves have to be very precise here, almost seeming like a precursor to the Souls series in some ways. The game is also full of boss battles that take things to an entirely different level of difficulty, often requiring you to try and try again.
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